
Excerpt
Chapter 1: What Are Esports?
In the early days of video games, nobody really thought of them as something people would cheer for like a football game. At first, video games were just something you played for fun at home or in arcades with your friends. But slowly—bit by bit—playing games started to look a lot like sports. There were players, winners, scores, and even fans.
The very first video game competitions happened a long time ago—way back in the 1970s. That’s before most of our parents were even playing video games! One of the earliest competitions was held at Stanford University in 1972, and the game was called Spacewar! That sounds kind of cool, right? It was a space-themed game where players tried to shoot each other’s spaceships while flying around a star. The prize? A year-long subscription to a magazine. It wasn’t much, but it was the beginning of something big.
Then came the arcades. These were special places filled with video game machines—bright lights, loud sounds, and lots of quarters. Games like Pac-Man, Donkey Kong, and Galaga became huge hits. People would crowd around to watch someone who was really good, hoping to see a high score. Some arcades even started putting up leaderboards so everyone could see who was the best. That’s when the idea of being a top gamer really started to catch on.
In 1980, something even bigger happened. A company called Atari held a tournament for their game Space Invaders, and more than 10,000 people joined in. It was the first huge video game competition in the United States. That event showed that there were a lot of people who didn’t just like playing games—they loved competing in them, too.
As video games moved from arcades to home consoles like the Nintendo Entertainment System (NES) and Sega Genesis, the competitions kept going. Some kids held neighborhood battles to see who was best at Super Mario Bros. or Street Fighter. Others mailed in their high scores to gaming magazines, hoping to be featured on a special winners’ page. It was kind of like being famous for a day.
Then came the internet, and everything changed.
When people could play games online, they didn’t need to be in the same room—or even the same country—to battle each other. Now players could join matches with anyone, anywhere, anytime. That’s when competitive gaming really started to grow fast. Games like Counter-Strike, StarCraft, and Quake became famous for their online tournaments. Teams trained together and traveled the world to compete. Some of those events even had thousands of fans watching in person—and millions more online!
One big moment came in the early 2000s, when professional gaming leagues started to appear. These were like the NBA or NFL, but for video games. The Major League Gaming (MLG) group in the United States and the World Cyber Games (WCG) around the world gave players a chance to join real teams, earn sponsorships, and get paid for playing games. It wasn’t just a hobby anymore. For some people, it became a full-time job.
In South Korea, professional gaming grew even faster. People there filled stadiums to watch their favorite StarCraft players. They had posters, chants, and even coaches—just like a real sports team. Players became national celebrities, with fans lining up for autographs. South Korea helped show the rest of the world just how exciting—and serious—esports could be.
As technology got better, the games got faster, sharper, and more exciting to watch. New games like League of Legends, Dota 2, and Fortnite brought in even more fans. Tournaments like The International and the League of Legends World Championship offered prize pools worth millions of dollars. Just think about that—millions of dollars for being really good at a video game!
But it wasn’t all about the money. Fans loved watching the teamwork, the big plays, and the close calls. Esports became something people watched for fun, just like baseball or basketball. Websites like YouTube and Twitch made it easy to follow your favorite teams and players, and anyone with a good internet connection could start streaming their own gameplay, too.
That’s one of the coolest parts about how competitive gaming has grown. You don’t need a big stadium or a fancy studio to join in. With a headset and a game you love, you can jump into matches, talk strategy with teammates, and build your skills. Who knows? Maybe someday you’ll enter a tournament yourself.
Competitive gaming has come a long way from that first little tournament at Stanford. What started as a small challenge between friends is now a worldwide celebration of skill, teamwork, and passion. People of all ages are getting involved—from kids learning to play smarter, to adults coaching teams or building new games.
In the early days of video games, nobody really thought of them as something people would cheer for like a football game. At first, video games were just something you played for fun at home or in arcades with your friends. But slowly—bit by bit—playing games started to look a lot like sports. There were players, winners, scores, and even fans.
The very first video game competitions happened a long time ago—way back in the 1970s. That’s before most of our parents were even playing video games! One of the earliest competitions was held at Stanford University in 1972, and the game was called Spacewar! That sounds kind of cool, right? It was a space-themed game where players tried to shoot each other’s spaceships while flying around a star. The prize? A year-long subscription to a magazine. It wasn’t much, but it was the beginning of something big.
Then came the arcades. These were special places filled with video game machines—bright lights, loud sounds, and lots of quarters. Games like Pac-Man, Donkey Kong, and Galaga became huge hits. People would crowd around to watch someone who was really good, hoping to see a high score. Some arcades even started putting up leaderboards so everyone could see who was the best. That’s when the idea of being a top gamer really started to catch on.
In 1980, something even bigger happened. A company called Atari held a tournament for their game Space Invaders, and more than 10,000 people joined in. It was the first huge video game competition in the United States. That event showed that there were a lot of people who didn’t just like playing games—they loved competing in them, too.
As video games moved from arcades to home consoles like the Nintendo Entertainment System (NES) and Sega Genesis, the competitions kept going. Some kids held neighborhood battles to see who was best at Super Mario Bros. or Street Fighter. Others mailed in their high scores to gaming magazines, hoping to be featured on a special winners’ page. It was kind of like being famous for a day.
Then came the internet, and everything changed.
When people could play games online, they didn’t need to be in the same room—or even the same country—to battle each other. Now players could join matches with anyone, anywhere, anytime. That’s when competitive gaming really started to grow fast. Games like Counter-Strike, StarCraft, and Quake became famous for their online tournaments. Teams trained together and traveled the world to compete. Some of those events even had thousands of fans watching in person—and millions more online!
One big moment came in the early 2000s, when professional gaming leagues started to appear. These were like the NBA or NFL, but for video games. The Major League Gaming (MLG) group in the United States and the World Cyber Games (WCG) around the world gave players a chance to join real teams, earn sponsorships, and get paid for playing games. It wasn’t just a hobby anymore. For some people, it became a full-time job.
In South Korea, professional gaming grew even faster. People there filled stadiums to watch their favorite StarCraft players. They had posters, chants, and even coaches—just like a real sports team. Players became national celebrities, with fans lining up for autographs. South Korea helped show the rest of the world just how exciting—and serious—esports could be.
As technology got better, the games got faster, sharper, and more exciting to watch. New games like League of Legends, Dota 2, and Fortnite brought in even more fans. Tournaments like The International and the League of Legends World Championship offered prize pools worth millions of dollars. Just think about that—millions of dollars for being really good at a video game!
But it wasn’t all about the money. Fans loved watching the teamwork, the big plays, and the close calls. Esports became something people watched for fun, just like baseball or basketball. Websites like YouTube and Twitch made it easy to follow your favorite teams and players, and anyone with a good internet connection could start streaming their own gameplay, too.
That’s one of the coolest parts about how competitive gaming has grown. You don’t need a big stadium or a fancy studio to join in. With a headset and a game you love, you can jump into matches, talk strategy with teammates, and build your skills. Who knows? Maybe someday you’ll enter a tournament yourself.
Competitive gaming has come a long way from that first little tournament at Stanford. What started as a small challenge between friends is now a worldwide celebration of skill, teamwork, and passion. People of all ages are getting involved—from kids learning to play smarter, to adults coaching teams or building new games.